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Gargoyle

Did 3d Modelling, texturing and look development for this character.
-Concept and sculpting done in Zbrush
-3d Modelling, Re-topo, and UVs in Maya
-Textures were painted in Substance painter (displacement channel was painted in Mari)
-Rendered in Vray

Vray Renders

Vray Renders

Vray Clay Renders

Vray Clay Renders

Vray Wire renders

Vray Wire renders

Zbrush  Screenshot

Zbrush Screenshot

Substance painter Screenshot

Substance painter Screenshot

Gargoyle TurnAround
-Rendered In Vray